2014 Rule changes

i'm coming around to the 5minutes time off after a kick as opposed to 10 minutes actually.

discussing it today on oz day with some beers (except for me…goddamn designated driver) and I think 5 minutes is good. Many GREAT comebacks are in the last 5 minutes. you know, those 2 quick tries to win it out of nowhere. Even more will happen because of this. It could be like our '2 minute warning' thing as happens in the NFL.

but captains challenge NEEDS to happen....disappointing theyre STILL trialing it.

as does dropping interchanges to 8 or preferably 6.
 
ive never liked the fact that after a ball goes dead from a kick past the in goal area the defending team only got the ball 20m out. i thought that 30m out would be more of a deterrent. the new rule is a bit dangerous in that it is up to the ref to decide whether or not it was deliberate and can see some contentious decisions being made on this one.

its still good that this ploy is being stamped out though, it annoyed me.

i also liked the team getting a 40/20 having a scrum, as it groups all the players in the scrum and allows more space for moves. not yet sold on a simple tap.

as for the clock being stopped in the last 5 minutes, i really dont see why they dont just stop the clock after every try? that way the kicker can take as long as he wants, it wont have any effect on the game time.

in all, great changes, but they seem to be heading in a very "touch footy" type direction.

in response to an earlier post, i think the AFL has changed more rules in recent years than league.
 
@turnstyle said:
ive never liked the fact that after a ball goes dead from a kick past the in goal area the defending team only got the ball 20m out. i thought that 30m out would be more of a deterrent. the new rule is a bit dangerous in that it is up to the ref to decide whether or not it was deliberate and can see some contentious decisions being made on this one.

its still good that this ploy is being stamped out though, it annoyed me.

i also liked the team getting a 40/20 having a scrum, as it groups all the players in the scrum and allows more space for moves. not yet sold on a simple tap.

as for the clock being stopped in the last 5 minutes, i really dont see why they dont just stop the clock after every try? that way the kicker can take as long as he wants, it wont have any effect on the game time.

in all, great changes, but they seem to be heading in a very "touch footy" type direction.

in response to an earlier post, i think the AFL has changed more rules in recent years than league.

Best rule would be that your set would start from either the 20 or from wherever you kicked the ball from

So if you kicked it dead from your own 30 , the opposition gets the ball on your 30 😱pen_mouth:

Bet teams would try and keep the ball in play with that rule , no kicking to take the Slaters, Hayne's and Inglis out of the game
 
@smeghead said:
Pretty happy.

Rule I really want to see enforced is binning players for repeated infringements slowing the play

Careful. We may be one of those teams this year going by our defensive coach and training.

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@strrretch said:
Not so sure about the tap start after a 40/20.
Am thinking that the current advantage is enough without turning it into a race to get down field to restart

No way I agree with this rule. Too many teams take the kick returns out of the game by kicking it dead. This will give them incentive to keep the ball in play.

_Posted using RoarFEED 2013_
 
@innsaneink said:
@Fraze23 said:
@happy tiger said:
@innsaneink said:
I'd have the clock stopped after goal kicks for the final 10…not 5

Of each half not just full time

It's a good rule, but do it for every kick. If it's not alright to waste time in fhe final 5 minutes, then why is it in the first 75?

It doesnt happen in the first 3/4 of the game….its usually only the last part where a team in front has been scored against

@HT said:
Of each half not just full time

Not necesarry

Agree. Time wasting occurs in the last 10 for sure. Not in the first 70.

_Posted using RoarFEED 2013_
 
turnstyle

"as for the clock being stopped in the last 5 minutes, i really dont see why they dont just stop the clock after every try? that way the kicker can take as long as he wants, it wont have any effect on the game time. "

it mightn't have much effect on the game, but kickers (especially in the 2nd half) will take an age to kick it to give their teams a good rest in that scenario.
 
@pHyR3 said:
turnstyle

"as for the clock being stopped in the last 5 minutes, i really dont see why they dont just stop the clock after every try? that way the kicker can take as long as he wants, it wont have any effect on the game time. "

it mightn't have much effect on the game, but kickers (especially in the 2nd half) will take an age to kick it to give their teams a good rest in that scenario.

very good point - i hadnt considered that. i suppose it all comes down to the actual instance whether taking a quick or slow shot is beneficial. like if your team had just scored after multiple sets attacking the line it would be better to hurry it up then?

they should go back to the super league rule of the team scoring kicking it off.
 
@happy tiger said:
Best rule would be that your set would start from either the 20 or from wherever you kicked the ball from

So if you kicked it dead from your own 30 , the opposition gets the ball on your 30 😱pen_mouth:

Bet teams would try and keep the ball in play with that rule , no kicking to take the Slaters, Hayne's and Inglis out of the game

yeh, i do like that; my only query was how they would determine in some instances whether or not it was deliberate….
 
@turnstyle said:
@happy tiger said:
Best rule would be that your set would start from either the 20 or from wherever you kicked the ball from

So if you kicked it dead from your own 30 , the opposition gets the ball on your 30 😱pen_mouth:

Bet teams would try and keep the ball in play with that rule , no kicking to take the Slaters, Hayne's and Inglis out of the game

yeh, i do like that; my only query was how they would determine in some instances whether or not it was deliberate….

It wouldn't matter , you get it wrong and you pay the penalty whether it goes one foot over the dead ball or twenty metres over
 
for those who have played this sport at a higher level- as a player, which one do you prefer: tap, scrum or play the ball as a turnover?

as a viewer on the TV, they all seem the same to me except the odd 'against the feed scrum win' or a quick tap once a month.
 
@tig_prmz said:
for those who have played this sport at a higher level- as a player, which one do you prefer: tap, scrum or play the ball as a turnover?

as a viewer on the TV, they all seem the same to me except the odd 'against the feed scrum win' or a quick tap once a month.

To be honest Prmz it depends on the referee and his style to a degree

If you have a referee who likes to let the game flow I'd say tap because they will usually let you take it as soon as they are ready on everyone on side and you can really get a roll on the opposition

If you have a referee who likes to keep the sides apart the full ten I'd say scrum

Play the ball is always the worst option ,you always have the markers which can take a few options out that the others don't affect
 
@tig_prmz said:
for those who have played this sport at a higher level- as a player, which one do you prefer: tap, scrum or play the ball as a turnover?

as a viewer on the TV, they all seem the same to me except the odd 'against the feed scrum win' or a quick tap once a month.

I used to like an attacking scrum and disliked defending them, however the game has changed a bit, the 10 m rule (until recently they were only 5 apart at scrums) helps the defence prevent a break and they break so quick these days, I reckon that there is no longer much advantage in the scrum over the tap. Might as well have more taps and speed up the game.
 

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