2012 - Dream Team Comp

<big>Toyota NRL Dream Team 2012 changes revealed</big>

Toyota NRL Dream Team returns on January 25 with a new scoring system, a more flexible trading system and a tweaked squad structure.

Wednesday, December 21, 2011 - 12:10 PM | Author: The Lone Scout | Source: NRL.com

After much research and debate, the powers-that-be in the NRL fantasy world (me included) have come up with a few exciting new elements that will be introduced to Toyota NRL Dream Team in 2012.

Rest assured Dreamers, these changes will not alter the dynamics of the competition next season. The official fantasy league of the NRL gets only a small upgrade, so neither newbies nor veterans will be disadvantaged by any of the adjustments.

I’ll cover some of these new developments in more detail in the weeks to come before Dream Team launches on January 25, but the basic rundown of the new improvements are below.
Changes to the points system

The point-scoring system has been adjusted to bring better returns for the NRL’s game-breakers. We’ve altered the points attribution for the scoring stats from previous years, as well as adding a few extras like one-on-one tackles.

In 2012, the new point values will be:
try (8 points),
goal (2),
field goal (5),
tackle break (3),
line break (4),
40/20 (4),
try assist (5),
offload (2),
line break assist (2),
tackle (1),
one-on-one tackle (1),
ineffective tackle (-1),
missed tackle (-2),
run metres (1 point per 10 metres),
kick metres (1 point per 20 metres),
penalty conceded (-2), error (-3), sin-bin (-5) send-off (-10).

In case you’re concerned, we’ve done some hard work on the stats make-up to come up with these numbers. Your previous favourities will continue to score highly in 2012, but so will some of the other NRL guns like Billy Slater and Matt Bowen.

Squad structure changes
The structure of your 25-man Dream Team squad will be changed slightly with a tweak to the backline positions. In 2012 wingers will be grouped with fullbacks rather than centres, giving coaches a squad with four centres (two playing and two reserves) and five fullbacks/wingers (three playing and two reserves).
By moving to a back three formation we’re giving you more opportunity to utilise the game’s attacking stars, while shifting some of the emphasis away from dual-position centres/backrowers.

A more flexible game
In 2012, Toyota NRL Dream Team coaches will also have improved functionality to play with. Amongst the significant improvements are:

(1) A new trading wizard that will allow two trades to be completed at the same time, giving Dreamers more flexibility and opportunity with trades, especially with dual-position players.
For example, say you have a dual position secondrower/half in your second row (Greg Bird, for example), and want to trade out a half. You can now remove the half from your squad, switch Bird from the second row into the halves, and then trade in another secondrower. This change provides much more flexibility and makes utility players all the more valuable.

(2) A ‘reverse’ button that will provide a safety net for all the Monday morning trade compulsives. Any trades you make during the week can be undone, right up until lockout. This will be particularly handy when any surprise injury news arrives on a Friday afternoon.

(3) A new look for the Dream Team site with a more streamlined interface for better accessibility and more opportunity to share scores, ranks and league data via Facebook and Twitter.

(4) A fully revamped Assistant Coach complete with trade wizard, team analyser, player research centre and player ratings data.

These changes will make the official fantasy league of the NRL even more enjoyable and easier to use, so get the family lined up for next year.

Social Scout
I too am not immune from change, so the Lone Scout’s online activities will also undergo some adjustments in 2012.
To keep me from suffering at the hands of the keyboard cowboys and to allow me to keep an eye on those that should be sin binned, my Facebook page will be updated regularly, but comments from the punters will be restricted to Tuesdays (team lists) and Fridays (late mail).

I will be using my Twitter feed more in 2012 (so it’s time to start following along) and will also be answering your questions via the nrl.com website (more on that in due course).

Speaking of Twitter, you will be able to link up your Twitter account for single click sign-in to Toyota NRL Dream Team in 2012. In addition, everyone who you follow on Twitter and has also connected their Twitter account will be automatically placed in your “Twitter League”.

So plenty of new features to get your head around for next season. Dream on, dream believers … Toyota NRL Dream Team 2012 is closing in fast.

Changes look good.

I’m Hanging to get a piece of this already. Jan 25.

They are getting better with the scoring.

Me and my mates have our own fantasy league running that started in 2000, with our own rules and scoring.

Our scoring has far more emphasis on real time events (tries, try assists and goals) and less stat driven,

Our points are 5 for a try
2 for a try assist
3 for a forward try (40 or more combined tackles and runs)
2 points for a goal (and we have a kicking club rather than player, so it doesn’t matter which player actually takes the shot)

in our comp like many others, we play another franchise each week for 2 competition points and have a ladder and semi final system, rather than the most overall points throughout the entire comp.

we also have a draft where only one franchise can have a particular player. (unlike Dream team when everyone has Corey Parker), we pick 30 players.
We also have a system when you keep 80% of your salary cap year on year, so the draft is about picking up the next big star as most estblished players are in a squad. and getting the balance of having depth for the current season, with an eye to the future as well.

Often players are selected with no chance of playing in the NRL in the current season and are still seen as an excellent selection. 75% of my squad was selected before they had played first grade or had 1 or 2 games only.

It certainly improves my cricket viewing.


It is a different game to Dream team, but similar, as they say in South East Asia, same, same but different.

Expressions of interest Welcome.

comp sounds awesome. gives players like uate and vatuvei value to be bought compared to in previous years

@Spartan117:

Expressions of interest Welcome.

EOI here !!

2013 seems so far away… how about we deal with the 2012 Dream Team Comp first!!

@tiger_one:

@Spartan117:

Expressions of interest Welcome.

EOI here !!

ditto

@Yossarian:

2013 seems so far away… how about we deal with the 2012 Dream Team Comp first!!

Opps……lol

Fixed the Hard Way… Thx Yoss

@underdog:

@tiger_one:

@Spartan117:

Expressions of interest Welcome.

EOI here !!

ditto

I’ll get in on that too

@Spartan117:

@Yossarian:

2013 seems so far away… how about we deal with the 2012 Dream Team Comp first!!

Opps……lol

Fixed the Hard Way… Thx Yoss

No worries! And you can count me in too

VNRL years ago was easily the best of these fantasy leagues

You had set transaction periods where opponents bid for players, while trying to stay under the cap.
Everyone had different teams in your league….none of this rubbish where Benji is in everyones team.

@innsaneink:

VNRL years ago was easily the best of these fantasy leagues

You had set transaction periods where opponents bid for players, while trying to stay under the cap.
Everyone had different teams in your league….none of this rubbish where Benji is in everyones team.

Yep I agree. VRL was streets ahead of the field. It’s a shame it fell by the wayside for reasons not linked to its success.

@innsaneink:

VNRL years ago was easily the best of these fantasy leagues

You had set transaction periods where opponents bid for players, while trying to stay under the cap.
Everyone had different teams in your league….none of this rubbish where Benji is in everyones team.

The game I play is similar to the old VNRL, very good set up.

When VNRL closed, a site called Nearly NRL was run by a guy who know someone in our comp and was based exactly on our game (had multiyear option and single year option), The NRL shut him down (well kind of they wanted to charge him a huge amount for their intellectual property. Think it was $80,000, given the site ran the comps for free and only had about 100 comps, there was no way they could generate that sort of cash from the site.

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